How to play DotA heroes, best item builds and level progression, strats and gameplay
HeroesDescription of the heroes abilities, stats, traits. Everhthing you need to understand how DotA heroes work
DotA ItemsComplete description of every item you can buy in DotA, including recopies, game mechanics and price
FAQFrequently Asked Question answered, about DotA, WarCraft III or any other issues that you can solve
ChangelogList of changes in chronological order
Bane Elemental
Atropos
-
Strength
22+2.1
-
Agility
22+2.1
-
Intelligence
22+2.1
Advanced Statistics
Damage: | 55-61 | Armor: | 4 |
Movespeed: | 315 | Attack range: | 400 |
Attack speed: | 1.7 | Health: | 568 |
Health per level: | 38 | Mana: | 286 |
Mana per level: | 26 |
Bio
When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.
Abilities
Enfeeble
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
Cast Range:1000
Attack Damage Reduction: 30/60/90/120
Duration: 20
Manacost: 95/105/115/125
Cooldown: 8
Brain Sap
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Cast Range: 600
Damage: 90/160/230/300
Heal: 90/160/230/300
Manacost: 70/100/130/160
Cooldown:14
Nightmare
Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage.
Cast Range: 700
Damage per Second: 20
Sleep Duration: 4/5/6/7
Manacost: 165
Cooldown: 16/15/14/13
Fiend’s Grip
Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana.
Cast Range: 625
Max Channel Time: 5
Damage per Second: 100/155/215
Max Mana Drain per Second: 5%
Manacost: 200/300/400
Cooldown: 100
Fiend's Grip can also be upgraded by Aghanim's Scepter.
Damage per Second: 155/215/270
Max Mana Drain per Second: 10%
Max Channel Time: 7